- 1 How can I download Console OS?
- 2 Can I run Console OS as a standalone operating system?
- 3 Where is the Community Forum?
- 4 Do you support Surface Pro?
- 5 What about Macintosh?
- 6 Will you support Surface™ RT, Windows™ RT, and other ARM devices?
- 7 Why do you support specific devices? Aren't PC operating systems supposed to work everywhere?
- 8 Does Console OS require UEFI?
- 9 What multiple display support does Console OS have?
- 10 Why not use a virtual machine like VirtualBox or VMWare?
- 11 What is the status of Console OS Pro?
How can I download Console OS?
Downloading Console OS is just a click away from there.
For developers, also check our Source Code section to download all our source code, and build Console OS from scratch.
Can I run Console OS as a standalone operating system?
Yes! While we support dual-booting with Windows, you can install Console OS on a completely blank hard drive and use it as your primary operating system.
Where is the Community Forum?
Right here: http://forums.console.com.co
Do you support Surface Pro?
You can visit the Devices page for specific device status. At this time, we support most features on Surface Pro and Surface Pro 2, but support is not complete. Support for Surface Pro 3 will be under evaluation as we transition to Android 5.0, Lollipop.
What about Macintosh?
As of Lollipop, we now support Console OS with USB flash drive booting. We do not support installing it to your internal hard drive or solid state drive currently.
See the Devices section for details about currently supported devices.
Will you support Surface™ RT, Windows™ RT, and other ARM devices?
Console OS is currently focused on enhancing Android for x86 devices. Additionally, Microsoft's restrictions on the Windows RT device platform prohibit the development of Android for any Windows ARM-based device.
Support for the Surface Pro family of devices is under way - but incomplete. See the Devices section for more device-specific information.
Why do you support specific devices? Aren't PC operating systems supposed to work everywhere?
One of the things that makes Android work so well on your phone, or your tablet, is that Android is engineered per-device. Others have tried a lot of ways to work around that. Usually using techniques that don't work too well... emulation or homebrew tactics.
We're focused on making sure our Android experience is the best one possible, on each and every device we target.
That doesn't however mean your device can't run Console OS, it probably means we just haven't tested it yet.
Today Console OS works fine with most Intel UEFI devices with Intel graphics. We hope to add many more devices in the future.
Does Console OS require UEFI?
Yes. We only support UEFI-compliant systems. Most PCs built since the Windows 7 era exclusively use UEFI for firmware.
What multiple display support does Console OS have?
We already support HDMI and DisplayPort mirroring. Our long-term goals are to support the Android auxiliary display API, first introduced in Android 4.2, and help it grow to support more powerful devices like those Console OS typically runs on.
Longer term, we're interested in working with Google to expand the Android display definition so that windowed apps can run across multiple displays, such as we are aiming to implement in Console OS Pro.
Why not use a virtual machine like VirtualBox or VMWare?
Because it doesn't work well. Android requires a real GPU, and even with GPU emulation, there is a significant performance penalty - on both basic and advanced apps. Moreover, Android has committed to technologies like Vulcan that require direct GPU access.
Modern Android relies on the GPU - and virtualizing an Android GPU makes it impossible to scale Android properly, and deliver a true PC-quality experience. This is why no Android VM today can handle things like OpenGL ES 3, and why Console OS can with dual-boot.
What is the status of Console OS Pro?
Our Kickstarter backers overwhelmingly voted that we focus resources on getting to Android 5.0, Lollipop. Our original plan to develop Console OS Pro alongside Console OS, was disrupted by the announcement of Lollipop after our Kickstarter campaign had been unveiled.
As we noted clearly in the risk/changes section of our original Kickstarter, we may have to change the feature set significantly - we are, after all, the first OS ever funded by Kickstarter.
In January 2015, long after our Kickstarter had ended (and after we began shipping Console OS KitKat), Intel decided to discontinue Android-IA for PC hardware, a project we depended on. We had to make changes to keep Console OS alive.
One change that we made was consolidating Console OS Standard & Pro into just one product - Console OS. We also made it fully open-source at the same time.
In the long run, we expect official builds of Console OS to have non-invasive advertising, similar to some of the features in other modern operating systems (like Windows 10). As a result, we expect to make the "Pro" version of Console OS an ad-free experience.
These changes ensure we can keep making Console OS, on our new path forward as an open-source project.
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